Casino Craps Tips
- How To Beat Craps In The Casino
- Casino Craps Tips Without
- Casino Craps Tips Free
- Casino Craps Tips Against
- How To Win At Craps At The Casino
Craps can be one of the best bets in the casino or one of the worst. It all depends on how you play and which of the many bets you focus on. For example, the ‘Pass’ and ‘Don’t Pass’ lines have a house edge of 1.41% and 1.36% respectively. Craps is the fastest-moving of casino table games. An average speed at a busy blackjack table runs around 60 hands per hour, but the house expects about 100 decisions per hour at craps. That, along with the tendency of craps players to have several bets working at once, means that craps requires a larger bankroll than other table games. Craps is a top favored and quite exciting casino game that attracts numerous players both in online and offline casinos.Gamers play the game according to defined craps rules on a unique table and utilize two dices.
Have you come here to find an answer to the eternal question how to make a killing at a casino? I don’t want to disappoint you, but there is no definite answer to this question. Nobody has and won’t be able to reach such level of skill which could influence on the outcome of rolling a pair of dice during a craps game. The best strategy is managing your bets.
- Like with other casino games, set a loss limit for yourself and decide when to walk away with winnings. If you can’t afford to lose more than $300, you should decide beforehand that $300 will be your absolute limit for losing and then you must stick to that limit. In the horrid event that you lose your $300 bankroll, you should stop playing, as opposed to wagering more.
- It might be a good idea to split your bankroll: If $300 is your loss limit, divide it in half, putting $150 in different pockets. If with the first $150 you win any sum that puts you more than $80 above your starting $150, put $150 back in your pocket and play with your winnings. Try to play exclusively with your winnings, and smart betting can help you achieve it. If, in spite of everything, Lady Luck is not with you, and you lose first $150 bankroll and then a second $150 without a significant win, quit for the night!
- Keeping calm while playing craps is very important. Since all players are betting against the casino, groups of players can get quite noisy when they win or lose together. It is nice to join with enthusiastic displays, however, do not allow you to do so because this will distract you from sensible management of your bankroll and informed betting.
- Try to bet on 1) Pass Line bets backed by free odds 2) Come Bets backed by free odds and 3) Place Bets on 6 or 8. You know there is a wide variety of bets offered on a craps table, but only a few have a reasonable house edge. Dealers and Stick men have been trained to encourage you to make other, less favourable bets; pay them no mind. Betting in craps is rather complex so you should get experience making the basic and more likely bets before risking any of the more unlikely ones. Furthermore, although advanced craps strategy involves multiple simultaneous bets which can earn players more profit in the game, beginners are advised to gradually increase the complexity of their craps betting. This way you can master the skills of craps betting step by step.
Guide to Getting the Most out of Playing Craps
We can’t guarantee you will win every session with these tips, but according to anecdotal reports these tips increase your chances of winning. Your mileage may vary. Good luck and may Lady Luck shine down upon you.
- Dice control. Watch for shooters who don’t shake the dice before each roll, and who roll the same way each time. They have better control over the dice than random throwers. When you find one of those shooters, play at his/her table, and bet with the shooter, if he/she is winning.
- Hit and run. If you understand the advanced wagers and you want to win big and quickly, bet the long odds. Be prepared to lose quickly, as well. Cut and run when you have made your killing. Without the discipline to walk away a winner, it is assured that you won’t walk away a winner.
- Go with the streak – Bet more when you are hot, less when you are not.
- Keep your eye on the player with the most chips. This is so obvious that you might not think of it. Emulate the table winner. There’s no law against being a copycat, and imitation is the highest form of flattery. You can bet smaller amounts than the high roller. Remember the saying, ‘Follow the money!’
- Assess the situation. Before plunking your money down at any old craps table, take the time to assess the table, the players and the current shooter.
- Don’t make Proposition bets. Leave them to others unless you like to play the worst odds at craps, let those who fall for the dealer’s hoopla play the Proposition bets.
- Avoid table minimums over your head. Find a table minimum that is within your budget.
- Pay no attention to the dealer’s appeals. When the dealer induces to make the high house advantage bets, ignore this appeal, and place your money on Odds bets instead.
- Back up your Pass/Don’t Pass and Come/Don’t Come bets with Odds bets. If you are not willing to bet the Odds bets, search for a lower-minimum table or another game to play. Always back up the basic bets with Odds bets to decrease the house edge to a bare minimum and maximize your chances of winning.
- If they lay, they play. If you don’t collect your winnings when the dealer places them in front of you, you’ll wind up parlaying your winnings into the next roll whether you want to or not.
Bonus Money Guide for Craps
The ability to manage your money is very important when playing craps. Everyone is eager to leave the casino a big winner, however, more likely than not, you will go home with a slight loss. The casinos might go broke if everyone left casino with a win. That’s why the casino always has an advantage over the player. Fortunately, craps has the best possible house edge if you place the Pass/Don’t Pass, Come/Don’t Come bets and the Odds bets.
But that’s not all there is to winning. If you want to win, you must be disciplined and have a proper mental attitude. If you can make good use of your bets by placing the Odds bets, manage your money and keep your head in the orchestrated chaos we call craps, you will surely have a great time and get the highest chances to walk away with some extra money.
Money Management Made Simple
There are lots of money management schemes around, but not all of them successful. Try to find the one that will work for you, and stick to it. You can use several in combination as well. Do whatever that can bring your losses to nothing or leave the casino with some of the money won during a game of craps. Try to be strict with yourself. You’ve declared war to the casino gods whose only goal is to take away your money.
When playing craps you can make and lose fortunes in a flash. In the event that you have managed to somehow win big money (not something you sometimes pull off when you play at a casino); get the heck out of Dodge. Don’t stay a minute longer. Just get out of there. Run; don’t walk, as fast as you can, and don’t look back.
Establish your bankroll, and abide by it. When your bankroll runs out, you should go away. You should never bet with money that you can’t afford to lose.
If you are on a winning streak, try to put away at least half your winnings, and play only with your original bankroll. Once the original bankroll is gone, you still go away with some money. You can also use this strategy in reverse: put your original bankroll away and only play with your winnings.
Divide your bankroll by 50, and you can probably have a good time for hours. For example, if you have $100, wager no more than $2 per round.
Money Stretching Strategy
Assume you start with a stake of $100, and you want to play as long as you can.
- Divide the $100 into two stacks worth of $50 each.
- Play with only one stack, and try to play at a table with a $2 minimum.
- If you win $50, take the $100 off the table and cash in the chips. Put the $100 away somewhere.
- If you lose, only play with the $50 until it runs out. Leave the table and cash in your chips. You can’t play without chips. Save the remaining $50 until after you have taken a break.
If you go away with some money in your pocket, you will be in a good mood realizing you have had a good time at the craps table.
Play with Your Head Screwed on Right
Craps is a vivid and fast-paced game that wants concentration and fast reflections amidst the chaos. Play craps only when you feel you are up to the task. Your energy level probably affects your play, and your play will surely affect your mental attitude. Make sure you are on firm ground when you are going to sit down at the craps table. If you aren’t, consider another less vivid game or go to some other place to have fun until you are up to the craziness that is the favourite of the impetuous crowd – craps!
Big Fish Casino now includes a real-time social Craps game! Big Fish Casino is the first digital casino to offer synchronous play in a mobile Craps game, a feature many experienced digital casino players have been anticipating and the most requested game by Big Fish Casino players.
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
We hope you find this information useful as you play your way through the game. Use the menu below to quickly jump to whatever stage of the game you need help with. Remember to visit the Big Fish Games Forums if you need more game help, or for technical trouble shooting on your iOS device, please see our FAQ.
Walkthrough Menu
Getting Started
- The game of Craps is centered on the outcome of rolling a pair of dice.
- Choose the Craps logo (A) in the lobby of the Big Fish Casino app, and then select the room of your choice (B). The minimum bet for each room is clearly stated (yellow) for each room.
- Players take turns rolling the dice. The person throwing the dice is called the ‘shooter.’ The shooter on the board is the person with the dice (C) next to their avatar.
- The color of the chip next to your avatar (D) will appear on the board once you’ve placed a bet.
- Each round has two phases: the Come Out Roll and the Point. When the puck on the table is ‘Off’ (E), it means that ‘no Point’ has been established.
- At the beginning of the round, players will place a bet on the Pass line (F) or the Don’t Pass line (G). The shooter will then roll the dice; this is called the Come Out Roll. If the Come Out Roll lands on 4, 5, 6, 8, 9, or 10, then a Point (the second phase) will be established and a Puck with the ‘On’ side (H) will appear on the table next to the number that was rolled.
- If the shooter rolls a 2, 3, or 12, then the round is over and you lose your bet on the Pass line, but win if you bet on the Don’t Pass line. If the Come Out Roll is a 7 or 11, this is called a ‘Natural Win’. Players on the Pass line win and the ones on the Don’t Pass line lose.
- If you do not want to bet on the Pass and Don’t Pass lines, you can make bets that don’t require you to wait for a new round to begin. You can read more about these types of bets in the sections below (Come/Don’t Come/Field/Proposition bets).
General Tips
- The odds on each bet are shown at the time you place your bet. If the odds state 30 to 1 (I), it means that if you bet $100 and win, you will earn $3, 000. If the odds are 1:1 (J) on a $100 bet and you win, you’ll earn $100. If you’re a winner, you’ll see a sign like this (K) pop-up; it breaks down your exact winnings for that round.
- You can bet on several places on the table at a time, you’re not limited to one type of bet per round.
- The checkmark next to the player’s avatar (L) symbolizes that the player pressed Ready (M).
- There are 4 stages to the dice animations (N) to represent how ‘Hot’ a shooter is. They go from nothing, to glowing, to sparks, to flames, to red flames. It takes: 2, 4, 8, and 16 rolls respectively. If you crap out, the dice effect is removed immediately and in most all cases the dice are passed to the next shooter. The effect is updated at the end of a roll. So, if you have the dice and you’ve already rolled once. The next time you roll, assuming you don’t crap out, after the dice finish animating, they will begin to glow.
Pass and Don’t Pass
Pass
- The Pass line (O) is for players who are betting with the shooter (on the shooter’s side). You’re betting that the shooter is going to make a pass.
- If the shooter rolls a 7 or 11 on the Come Out Roll (the first roll) everyone on the Pass line wins. If the Come Out Roll is 2, 3, or 12 (Craps), everyone on the Pass line loses.
- The point numbers on the table are: 4, 5, 6, 8, 9, and 10. If the shooter rolls one of the point numbers, the point will be established. For this example we’ll use the number 5, so let’s say that the shooter threw a 5 on their first roll. The puck with the ‘On’ side (P) will be placed on the table above the 5. The shooter must roll another 5 before they roll a 7 for everyone on the Pass line to win. If the player rolls a 7 before they roll the next 5, then everyone on the Pass line loses and the dice goes to the next shooter (clockwise) at the table.
- You can’t remove your Pass line bet after the shooter has a Point.
Don’t Pass
- The Don’t Pass line (Q) is the opposite of the Pass line. Players are betting for the shooter to lose; this is not usually a popular bet.
- When you bet on the Don’t Pass line, you are betting that the shooter will not win. You win on this line if the shooter rolls a 2 or a 3 on the first throw. You lose your bet on this line if the shooter throws a 7 or an 11 on the first roll.
- If the shooter rolls a 12, then it will result in a push.
- You can’t bet on the Don’t Pass line after the shooter has a Point.
Come and Don’t Come
Come
- When you place a bet on the Come line (R), your chip will go onto the next number that rolls. For example, if you place a chip on the Come line and the next number that rolls is a 9, your chip will automatically go from the Come line to the 9 (S). The chip will stay there until the player rolls a 7 or a 9.
- On the Come line you lose on a 2, 3, or 12, and win on a 7 or 11. Once you bet on the Come line and you also have a bet on the Pass line, you will lose if a 7 is rolled once the Point has been established. In this example, the Point established was the 9. Come bets lose on a winning 7.
Don’t Come
- On the Don’t Come line (T), you lose on a 7 or 11, win on a 2 or 3, and push on a 12.
- The Don’t Come bet can be made at any point in the game. Place your bet on the Don’t Come area to begin.
- The first roll after a Don’t Come bet has been placed, determines the point. You are betting that the 7 will be rolled before your point. In other words, you are wagering against the shooter rolling the Point number or tossing what is called a ‘Seven-out.’
Placing the Odds
- Pass Line odds: If a 4, 5, 6, 8, 9, or 10 is thrown on the Come Out Roll (i.e., if a Point is established), most casinos allow pass line players to take odds by placing up to some predetermined multiple of the Pass line bet, behind the Pass line. This additional bet wins if the Point is rolled again before a 7 is rolled (the Point is made) and pays at the true odds.
- Don’t Pass odds: If a player is playing Don’t Pass instead of Pass, they may also lay odds, meaning they are betting that a 7 comes before the Point is rolled. Like the Pass Line, these bets are paid at true odds.
- Come and Don’t Come Odds: Odds bets can be made on the Come and Don’t Come bets as well and follows the same rules as the Pass and Don’t Pass odds.
Place, Buy, and Lay Bets
How To Beat Craps In The Casino
Place Bets
- Place bets (X) can be made on the 4, 5, 6, 8, 9, and 10. When you make a Place bet, you are betting that a particular number will be rolled before the 7 is rolled.
- These bets are considered working bets, and will continue to be paid out each time a shooter rolls the place Point number.
- Place bets are NOT working on the Come Out Roll. You can also remove, increase, or reduce Place bets at any time (unlike Come bets).
Buy Bets
- Buy bets (Y) function in the same way as place bets with one exception. Buy bets are paid at true odds, but a 5% commission is charged on the amount of the bet. Like Place bets, Buy bets are considered working bets, and will continue to be paid out each time a shooter rolls the Buy point number.
- Buy bets are NOT working on the Come Out Roll and you can also remove, increase, or reduce Buy bets at any time (unlike Come bets).
Casino Craps Tips Without
Lay Bets
- If you want to bet against a number coming up, you can lay the odds and hope a seven rolls and you win before the number rolls and you lose. Again, you will pay a 5 percent commission every time you win.
- Lay bets (Z) are NOT working on the Come Out Roll and you can also remove, increase, or reduce Lay bets at any time (unlike Come bets).
One-Roll Bets or Proposition Bets
- The Proposition area (one-roll bets) is the section of the table in which you will be betting on one specific roll of the dice. The odds of winning on this area of the table vary; check each combination to view the odds. In order to win in this area, the numbers have to appear exactly as shown, no other combinations will win. You can view all combinations here (A).
- The Field (B) is the section for one-roll bets in which you bet that one of seven numbers will occur (2, 3, 4, 9, 10, 11, 12) on the next roll of the dice. You don’t have to place your bet on any specific number, just place it on the Field. If one of those numbers comes up, you win, if it doesn’t, you lose.
- If you bet on the area marked Any Craps (C), you’ll win if the rolled number is 2, 3, or 12.
- Seven (D): you win in this section if the next number rolled is any combination of the dice that adds up to seven (4 and 3, 2 and 5, 6 and 1).
- C and E (E) on the table stand for Craps and Eleven (Yo). This is what’s called a combination bet. You are betting that the shooter will roll Any Craps (2, 3, 12) and 11. If any of those numbers come out, you will win.
Casino Craps Tips Free
Multi-Roll Bets
Hard Way Bets
- A hard way bet (F) is when both dice turn up with the same number. The numbers to choose from are 4, 6, 8 or 10. The player loses if the shooter rolls a 7 or any combination of the chosen number that isn’t a double.
- If you place a bet on hard 6, you lose if the dice show 4 and 2 or 5 and 1. You will also lose if the dice show any combination that makes 7. The only way you win is if the dice show 3 and 3.
Big 6 and Big 8 Bets
Casino Craps Tips Against
- The Big 6 bet (G) is a wager that the 6 will be rolled before the 7 will. If any other number is rolled it does not affect the result and the dice are rolled again.
- Consequently, the Big 8 bet (H) is a wager that the 8 will be rolled before the 7 is.
- These two bets could be made at any stage of the game, including on the Come Out Roll.
Craps Lingo
How To Win At Craps At The Casino
- It can be confusing when players are throwing out terms you may not be familiar with. Please read below to see what some of the most common terms mean.
- Select the box (A) on the top for your keyboard to appear. Type a message for your fellow players and hit Send.
- Ace/Deuce: 1 and a 2.
- Any Craps: A bet that the next roll will be 2, 3, or 12.
- Any Seven: A bet that the next roll will be 7.
- Ballerina special: Two twos.
- Bones/Cubes/Boxes: Dice.
- Boxcars/Midnight: Two 6s.
- Center Field: 9.
- Cold Dice: used to describe the table when no one is making their point.
- Craps: 2, 3, or 12.
- Hot Dice or Hot Table: when players are winning or a player is rolling a lot of numbers.
- Jesse James: 9.
- Jimmy Hicks: 6.
- Lay Bet: betting that a 7 will be rolled before the Point.
- Little Joe, or Little Joe from Kokomo: 4, rolled as 1 and a 3.
- Natural Win: the Come Out Roll is 7 or 11.
- Point: the number that appears on the Come Out Roll.
- Puppy Paws: Two 5s or commonly known as Hard 10 or 10, the hard way.
- Right Bettor: A player with a bet on the Pass line.
- Seven-out: shooter rolls a 7 on a roll after the Come Out Roll.
- Skate and Donate: 8.
- Skinny Dugan: A loser 7.
- Snake Eyes/Rat’s Eyes: Two 1s.
- Wrong Bettor: A player betting against the shooter.
- Yo or Yo-leven, C and C-craps: 11.